I'm frequently asked for the 'inside track' on how to break into the games industry. Sometimes it's a parent whose teenage offspring wants to be a game designer and they want to know what to study; sometimes its a random person I meet at a party who loves (--insert name of mass market game here--) and thinks they could do better. The following is a version of how I respond -- I hope you find it useful if you are pondering this also!
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