LiveOps Network Engineer

If you are ambitious, highly skilled in network programming and have a passion for making outstanding mobile games, take one step forward! If you like a challenge and are ready play an integral role as part of a small but experienced and ambitious team, take another step forward! If your default is "I can do that, and if I can't I'll learn how to" and are not afraid to get your hands dirty, take another step forward! You've taken three steps toward a rare challenge for what promises to be a thrilling ride for the right candidate!

This is a remote position, full-time with excellent benefits, working for a leading mobile video game developer. You can work from home!  

Apply here - or click for more details.

Founded in 2010, Game Circus is a company that is constantly striving to create the best family-friendly mobile games, including "Coin Dozer" and "Shark Tank Tycoon". With hundreds of millions of players worldwide, we take pride in delivering some of the most popular mobile games in the world! We maintain an easy going, diverse, casual atmosphere and our employees enjoy working from home, with competitive salaries and benefits including health, dental, bonuses, flexible hours and vacation time.
We're looking for someone passionate, like you, to help our super-talented mobile programming team transition to a full games-as-a-service operation utilizing PlayFab or equivalent. This position is focused on architecture, development and integration, where you will lead the development of mobile online game services and tools ranging from the implementation of an efficient content delivery network, to cross-network identity and data, monetization systems and analytics. You will bring your existing expertise in live operations to help finalize the design, scope and roll-out for this important company initiative. 


  • Design, develop, and support highly scalable tools and games services using high quality C#, C++ and Python using live operations backend, Azure and Unity.
    • Help establish best practices for the studio in live operation, including client standards and monitoring, measuring, and improving server deployments for online multiplayer games and backend services.
    • Teach and mentor the programming team in best practice techniques for live operation network architecture, operation and troubleshooting, including data-driven deployment of content.
    • Empathize with our players, developers and product stakeholders to design and build technical solutions addressing essential product needs, proactively identifying and solving problems.
  • Self-organize work and take ownership of projects throughout their lifecycles.
  • Develop and deploy game services using CI/CD pipeline tools. • Contribute innovative and original ideas on all aspects of game systems production and development.
  • Lead a team of software developers from design to product completion.
    • Lead technical discussions with a focus on collaboration and group problem solving.
    • Break down a complicated project into discrete tasks with dependencies.
    • Define the specification for a task based on conversations with business owners, see the task through the implementation and feedback from the business owner.
    • Collaborate with Design, Production, Product Management and other stakeholders to effectively build and maintain player-facing products.
    • Monitor the production health of our backend services with a positive continuous improvement mindset.

Qualifications : 

  • Must have experience deploying game clients with a PlayFab (or equivalent) backend
  • Must have 3+ years of previous experience as a backend engineer including as a team lead
  • Must have 3+ years of hands-on experience working with at least some of: live operations, distributed systems, network caching, architecture, and design
  • Must have 3+ years of hands-on experience with public/private cloud services, such as AWS, Azure, Google Compute, or VMware
  • Expert knowledge of C#, C++, Python and RESTful APIs
  • Strong knowledge of Unity • Strong knowledge of optimizing game servers and network and OS related issues
  • Proven ability to troubleshoot and optimize game servers
  • Expertise with continuous integration tools such as Jenkins
  • Excellent communication skills and the ability to collaborate with other stakeholders including programmers, designers and producers
  • Has worked on and shipped multiple mobile titles using Unity
  • Has initiative, and is able to complete complex tasks with minimal supervision
  • Excellent problem solving and analytical skills
  • Must work within U.S. time zones (Pacific to Eastern) as we need compatible core office hours
  • Computer science degree or equivalent

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