Technical Artist | Strange Reptile

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Strange Reptile is looking for a Technical Artist who will work closely with the content team to implement tools and pipelines and ensure that assets satisfy technical, visual, and performance needs.

Skills & Requirements

  • Strong Unreal experience (Blueprints, materials, etc)
  • Experience building pipelines + assets that support both technical and artistic requirements
  • Comfortable working and communicating across multiple disciplines/roles: artists, engineers, production
  • Deep understanding of asset optimization challenges/techniques
  • Scripting experience with Python to create tools and facilitate content creation processes
  • Positive, solution-orientated individual with a passion for game development
  • High degree of self-motivation and initiative
  • Previously shipped AAA PC or console titles in an equivalent role
  • Experience with Maya
  • Passion and constant drive to stay up to date with latest technology and new techniques
  • Willing to relocate to Salt Lake City, Utah, USA

Pluses

  • Experience using Substance Designer / Painter
  • Shader/material development experience
  • Experience with rigging/skinning
  • Comfortable contributing across multiple disciplines (modeling, tools, VFX, UI, etc)

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