Software Engineer | Strange Reptile

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  • Design and implement well-engineered, reliable, maintainable, and bug-free code
  • Collaborate with team members to develop various gameplay systems
  • Develop and test code, fix bugs, and profile and optimize code as directed
  • Follow best practices, development processes, and coding standards
  • Document and peer review technical designs with other software engineers
  • Work with QA, providing information needed to fully test developed code
  • Provide support to internal customers for developed software
  • Keep up to date on state-of-the-art software engineering methods, practices, and technologies
  • Communicate with other team members, internal customers, and when required external customers to determine requirements
  • Work well together with other team members in a cooperative, cross-disciplinary team environment
  • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
  • Possess and develop areas of engineering expertise
  • Mentor other engineers as needed to increase their abilities and productivity



  • BS degree in Computer Science or related field, or equivalent experience
  • Strong C++ programming skills
  • A passion for making and playing games
  • Work well in a cooperative environment
  • Solid math skills in relevant areas: 3D math, linear algebra, quaternions, etc
  • Experience programming game features and systems, especially player-visible game features
  • Strong multi-threaded programming skills
  • Willing to relocate to Salt Lake City, Utah, USA




  • Shipped at least one title (game or interactive experience)
  • Deep experience with Unreal Engine
  • Academic research in a related field: graphics/rendering, AI, machine learning, robotics, physics, optimization, etc
  • VR/AR experience
  • Familiar with DevOps technology and administration: automated builds, revision control, etc
  • Expertise in other languages: C#, HLSL/GLSL, Python, bash or Powershell scripting


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