Jonathan Conger

Jonathan Conger


Jonathan Conger's activity stream

  • Character Modeler | Epic Games

    Apply here

    Epic Games Salt Lake City is searching for an experienced Character Modeler to collaborate with the art team of Fortnite and other titles. In this role, you will create awesome, top-quality character models in Unreal Engine 4 and push the quality of visual effects while being a solid communicator and team player. 


    • Creating characters, enemies, and weapons based on concept art or reference photos

    • Collaborating with the art director and concept artists to set the visual style and quality bar

    • Ability to build clean, highly animate-able topology

    • Ability to give and receive feedback with concept artists and character artists

    • Forward thinking and have the ability to help the team refine technical pipelines to continue to push the boundaries of real-time character performance



    • Must have a strong reel/portfolio showing executed game character modeling work, and at least one shipped title

    • Ability to create believable characters that are full of life and personality

    • Ability to create high-poly and low-poly models as well as textures

    • Intimate knowledge of human anatomy and form

    • The ability to adapt to and innovate new styles and techniques

    • Strong organic modeling skills (human faces, clothing, believable creatures)

    • Strong hard-surface modeling skills (armor, weapons)

    • Knowledge of major 3D software packages (Maya, Max, or Modo, and ZBrush)

    • Experience painting textures in Photoshop, from hand or based on texture reference

    • Experience tuning (or creating) surface shaders for real-time rendered characters

    • Experience with skin weighting, rigging, and animation 

    • Experience with stylized art is a plus

    • Strong problem-solving skills and a passion for cutting-edge game development 

    • Strong written and verbal communication skills

    • Ability to interact with a variety of developers in a tight-knit team


    If you’d like to be part of building a visually stunning game we’d love to hear from you. Please submit your resume with a portfolio.

    This is going to be Epic!

  • Technical Artist | Strange Reptile

    Apply here.

    Strange Reptile is looking for a Technical Artist who will work closely with the content team to implement tools and pipelines and ensure that assets satisfy technical, visual, and performance needs.

    Skills & Requirements

    • Strong Unreal experience (Blueprints, materials, etc)
    • Experience building pipelines + assets that support both technical and artistic requirements
    • Comfortable working and communicating across multiple disciplines/roles: artists, engineers, production
    • Deep understanding of asset optimization challenges/techniques
    • Scripting experience with Python to create tools and facilitate content creation processes
    • Positive, solution-orientated individual with a passion for game development
    • High degree of self-motivation and initiative
    • Previously shipped AAA PC or console titles in an equivalent role
    • Experience with Maya
    • Passion and constant drive to stay up to date with latest technology and new techniques
    • Willing to relocate to Salt Lake City, Utah, USA


    • Experience using Substance Designer / Painter
    • Shader/material development experience
    • Experience with rigging/skinning
    • Comfortable contributing across multiple disciplines (modeling, tools, VFX, UI, etc)

  • Software Engineer | Strange Reptile

    Apply here.


    • Design and implement well-engineered, reliable, maintainable, and bug-free code
    • Collaborate with team members to develop various gameplay systems
    • Develop and test code, fix bugs, and profile and optimize code as directed
    • Follow best practices, development processes, and coding standards
    • Document and peer review technical designs with other software engineers
    • Work with QA, providing information needed to fully test developed code
    • Provide support to internal customers for developed software
    • Keep up to date on state-of-the-art software engineering methods, practices, and technologies
    • Communicate with other team members, internal customers, and when required external customers to determine requirements
    • Work well together with other team members in a cooperative, cross-disciplinary team environment
    • Identify technical and developmental risks/obstacles and generate solutions to overcome identified risks
    • Possess and develop areas of engineering expertise
    • Mentor other engineers as needed to increase their abilities and productivity



    • BS degree in Computer Science or related field, or equivalent experience
    • Strong C++ programming skills
    • A passion for making and playing games
    • Work well in a cooperative environment
    • Solid math skills in relevant areas: 3D math, linear algebra, quaternions, etc
    • Experience programming game features and systems, especially player-visible game features
    • Strong multi-threaded programming skills
    • Willing to relocate to Salt Lake City, Utah, USA




    • Shipped at least one title (game or interactive experience)
    • Deep experience with Unreal Engine
    • Academic research in a related field: graphics/rendering, AI, machine learning, robotics, physics, optimization, etc
    • VR/AR experience
    • Familiar with DevOps technology and administration: automated builds, revision control, etc
    • Expertise in other languages: C#, HLSL/GLSL, Python, bash or Powershell scripting


  • Contract - Full-Time Programmer | Wahoo Studios / NinjaBee

    Wahoo Studios / NinjaBee is looking for a full-time contract programmer for two months, with the potential for more.  

    Our active projects are based in Unreal (C++) and HTML5 (JavaScript).  Experience in both areas is ideal (especially experience with Unreal on Xbox One), but not strictly necessary if you have a few years of programming experience in other areas.

    We’re a distributed team of 10 people - we all work from home, chat online, and do regular video calls.  We’re flexible with schedules, and we’re nice friendly people.

    If you’re interested, please contact us at

    If you know somebody else who might be interested, please pass this info along!


    -- Steve Taylor


  • Seasoned Unity Developer - React Games

    Contract position working at our site in Midvale, UT. Starting time is immediate and will last for 1 to 2 months.
    Please send resume to ''.  
    Read more